- #CALL OF CHERNOBYL SPAWN ITEMS HOW TO#
- #CALL OF CHERNOBYL SPAWN ITEMS MOD#
- #CALL OF CHERNOBYL SPAWN ITEMS ARCHIVE#
- #CALL OF CHERNOBYL SPAWN ITEMS DOWNLOAD#
Now, using this code, NPCs will run away because he hasn’t got a smart_terrain, so we should give it. #include "gameplay\character_dialogs.xml" #include "gameplay\character_criticals_3.xml" #include "gameplay\character_items.xml" \n Then in gamedata\config\gameplay\character_desc_xxxxxxxx.xml Stalker ui_npc_u_green_stalker_4 esc_stalker_novice_bio esc_stalker_novice stalker stalker_terrain 268 1 characters_voice\human_02\newbie\ -1 actors\novice\green_stalker_4 Upd:distance_to_point = 0 cse_alife_human_abstract properties predicate5 = 2, 2, 0, 1, 1 predicate4 = 0, 2, 0, 2 cse_ph_skeleton properties Upd:g_group = 5 cse_alife_monster_abstract properties ogf extension cse_alife_creature_abstract properties g_team = 0 g_squad = 1 g_group = 5 health = 1 - npc’s health max value = 2, min value = 0 dynamic_out_restrictions = dynamic_in_restrictions = cse_abstract properties section_name = stalker - this is a stalker ( loner, duty, freedom, ecology, army ) name = esc_example - this is its name, the choice is up to you position = 1.1, 0.9, 0.5 - this is the position direction = 0, 0, 0 - this is the direction, set it to 0,0,0 cse_alife_trader_abstract properties money = 5000 this is the stalker’s money ( I do not think it is used) character_profile = esc_our_specific_profile - this is link to the specific character id in a character_desc_xxxxx.xml files in config\gameplay cse_alife_object properties game_vertex_id = 61 - game vertex id distance = 9.80000019073486 level_vertex_id = 43968 - level vertex id object_flags = 0xffffffbf cse_visual properties visual_name = actors\novice\green_stalker_2 - this is the link of the ogf files, they are in meshes\actors, you must not add. Read also the comments in the example code. This is an example to spawn a NPC in escape level (Cordon). When we have the coordinates, we can start.
#CALL OF CHERNOBYL SPAWN ITEMS HOW TO#
Read How to get coordinates for more information.
#CALL OF CHERNOBYL SPAWN ITEMS MOD#
To get them we can use some tools/mods like ZRP mod or Smart Terrain Debug and Waypoint Extractor Tool. To spawn something somewhere we need some values: The position, level_vertex_id and game_vertex_id of the location where we want to spawn our entity.
#CALL OF CHERNOBYL SPAWN ITEMS ARCHIVE#
#CALL OF CHERNOBYL SPAWN ITEMS DOWNLOAD#
Before you can start, you need to download a little tool - created by bardak - that opens the all.spawn for you.