In any case, if you don't take the underground pass, which is an ambush, I'm sure you'll have no issue with this mission. And they can shred your squad to pieces, but though i know that you already knew that. Hell, when i had tried to inflitrate the compound my squad is being like a fish in a barrel (first underground system leads directly to the compound). Oprindeligt skrevet af CovertBrony:At least you aren't being wallbanged by super muntants in oscellia. Here is an example of how I do that one, though the part where I fire the rockets could be improved upon, since most of these missions it's my first time playing them in ten years. Muties lack accurate ranged attacks, because they are of low intellect and agility. For the flamer inside, use the frag and clear technique (CTRL+right click whilst holding a grenade). Definitely do not go underground, because that is actually a trap. Then secure the rest of the perimeter outside and breach the front gates. Have snipers ready to eliminate them from beyond their threat range. I'd take the left side first and eliminate the sniper's perch by blanketing it with rocket attacks. Use the explosive tanks to your advantage.
least you aren't being wallbanged by super muntants in oscellia. This works on Insane+Tough Guy+CTB/Continous.
If you push hard enough out, you could even save all of the ghouls. FYI, if you have two grunts with hit the deck, you can just run them out front and tank the rocket attacks. Oprindeligt skrevet af jdmazz:To my knowledge, you have to just redo the mission. I think it's fine as long as you aim the rocket at a mutant and NOT the ghoul himself ) I used Boomer to throw a grenade close to a pair of super mutant that was standing next to the sandbag and the ghoul who didn't either crouched or proned, gotten killed along with the grenade blast. So you can go ahead and do that if you want to. It was beautiful AND it didn't make the ghouls hostile in the end. No idea how and why that worked but I only lost 1-2 ghouls.Īlso I blew up that ghoul that thinks he's chuck norris with a rocket launcher along with 3 super mutants. Somehow this stopped those super mutant minigunners from completely obliterating 2-3 ghouls per burst from 2 miles away. One trick I found that helped a lot in Kansas City is to move your characters behind the sandbags and to keep them crouched and NEVER MAKE THEM STAND. I hate it when one of those idiot ghouls just runs in there to face the mutants in mortal kombat like wtf is he thinking? He must be on jet. It's still a crapload of time to lose though. At least you were only halfway into the game. Oprindeligt skrevet af Rayniac:I don't know man.